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Showing posts from May, 2021

Final Updates: Final Project Documentation

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Proposal/Abstract:   My original proposal last week included some things that I didn't end up adding, and didn't include some things that I did end up adding to my project. The original proposal was to add multiple cameras to my animation of a frog jumping across the lily pads in a pond.  Research / Pre-Production:  Since this was also my midterm project, I have basically been slowly adding on to it since close to the beginning of the semester (Week 5/6). I used the original bouncing ball tutorial to help me with a lot of elements of this project, considering I didn't have any experience with animation until I completed that tutorial. I didn't necessarily have an end-plan when I first started this early on in the semester, since I was essentially adding onto it with each weekly exercise that we did. However, throughout the semester I referred back to the tutorial and exercises (assignments involving NURBS models, materials/textures, lighting, motion path animation, etc....

Week 11/12 Updates: Final Project Proposal

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The last two weeks have been super busy for me, with a bunch of tests in other classes, birthdays in my family, and getting the second dose of the vaccine which wiped me out for a couple of days. I haven't had a lot of time to work on my final project, but I know what my goals are and have been working on it a bit today and randomly throughout the week.  My plan is definitely to continue my frog scene, and add cameras to the animation I already created for the midterm. I only have one camera so far for the front view, but I'm going to add a few cameras at different angles as the frog jumps across the lily pads in the pond. Lastly, I still need to figure out how to add a face to my frog, which still isn't working. We talked about it the last time we met and I tried what you said about putting the photo in Photoshop, making sure the background is transparent, then saving the image as a .tiff image. I assigned this photo to a Phong material type, but when I assign the material...